Assembly part
CompositionA persistent native component moving between a floating organism and its measured layout.
Try it
Add to your project
npx shadcn@latest add https://luv-jeri.github.io/cojeev-ui/r/assembly-part.jsonThe command includes the component’s shared dependencies. Your project keeps editable source files.
Include the complete example
This example also composes button, icon. Install its parts together:
npx shadcn@latest add https://luv-jeri.github.io/cojeev-ui/r/assembly-part.json https://luv-jeri.github.io/cojeev-ui/r/button.json https://luv-jeri.github.io/cojeev-ui/r/icon.jsonUsing assembly part
Use this primitive inside a measured composition. Preserve stable part identity while target geometry changes.
asChild retains the native interactive element. Assembly controls manage its interactivity during travel.
API
Compose the exported parts below. The prop types are read from the React source during the registry build.
Native element or underlying primitive props are inherited where declared, including accessible labels, event handlers and refs.
AssemblyPartProps
| Prop | Type | Required |
|---|---|---|
children | React.ReactElement | Yes |
identity | string | Yes |
transitionKeyMarks a new composition even when a reused part has identical target geometry. | string | No |
rect | AssemblyRect | Yes |
fromInitial geometry for a newly introduced native part; existing roots keep current motion values. | AssemblyRect | No |
fromContour | AssemblyContour | No |
contour | AssemblyContour | No |
radius | number | No |
reveal | boolean | No |
interactive | boolean | No |
immediate | boolean | No |
duration | number | No |
delay | number | No |
curveCurved travel strength from 0 (straight) to 1. | number | No |
onProgress | (progress:number)=>void | No |
releaseGive native paint, clipping, focus and hover motion back after arrival. | boolean | No |
floating | boolean | No |
tone | "pink"|"blue"|"olive"|"yellow" | No |
onRest | ()=>void | No |
className | string | No |
Accessibility
Settled parts retain native keyboard behaviour. Moving parts are inert until placed.
States and appearance
For conditional content, keep a MotionPresence boundary around keyed MotionSurface children. The shared entrance and exit states work with native primitives and respect your motion preference.
Try pointer and keyboard interaction, and switch the appearance control in the navigation to compare light and dark mode. Motion respects reduced motion preferences.