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Cojeev UI

Grain Dissolve

Effects

Caller scenes dissolve through a grainy pigment field with a soft focus exchange.

React · copy into your project · light and dark themes

Try it

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Take it with you

Copy the example, API and usage notes for your editor or AI assistant.

Add to your project

Terminal
npx shadcn@latest add https://luv-jeri.github.io/cojeev-ui/r/grain-dissolve.json

The command includes the component’s shared dependencies. Your project keeps editable source files.

Include the complete example

This example also composes button, shape-artwork, wave-wipe, dither-dissolve. Install its parts together:

Terminal
npx shadcn@latest add https://luv-jeri.github.io/cojeev-ui/r/button.json https://luv-jeri.github.io/cojeev-ui/r/shape-artwork.json https://luv-jeri.github.io/cojeev-ui/r/grain-dissolve.json https://luv-jeri.github.io/cojeev-ui/r/wave-wipe.json https://luv-jeri.github.io/cojeev-ui/r/dither-dissolve.json

Using grain dissolve

  • Supply caller content and keep the example controls for accessible interaction.

API

Compose the exported parts below. The prop types are read from the React source during the registry build.

Native element or underlying primitive props are inherited where declared, including accessible labels, event handlers and refs.

GrainDissolveProps

PropTypeRequired
firstReact.ReactNodeYes
secondReact.ReactNodeYes
activebooleanYes
durationnumberNo
pausedbooleanNo
tone"pink"|"olive"|"blue"|"yellow"No

Accessibility

  • Keyboard and touch controls; outgoing transition content is inert; reduced motion and shared stillness settle immediately.

States and appearance

playingpausedstilloffscreen

For conditional content, keep a MotionPresence boundary around keyed MotionSurface children. The shared entrance and exit states work with native primitives and respect your motion preference.

Try pointer and keyboard interaction, and switch the appearance control in the navigation to compare light and dark mode. Motion respects reduced motion preferences.