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Cojeev UI

Tooltip

Data display

Adds a short supplementary explanation to a trigger on hover or keyboard focus.

React · copy into your project · light and dark themes

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Copy the example, API and usage notes for your editor or AI assistant.

Add to your project

Terminal
npx shadcn@latest add https://luv-jeri.github.io/cojeev-ui/r/tooltip.json

The command includes the component’s shared dependencies. Your project keeps editable source files.

Include the complete example

This example also composes icon. Install its parts together:

Terminal
npx shadcn@latest add https://luv-jeri.github.io/cojeev-ui/r/tooltip.json https://luv-jeri.github.io/cojeev-ui/r/icon.json

Using tooltip

  • Compose TooltipTrigger and TooltipContent inside Tooltip and use TooltipProvider to share timing settings.

  • Use the tooltip for concise clarification, such as explaining a labeled icon action.

API

Compose the exported parts below. The prop types are read from the React source during the registry build.

Native element or underlying primitive props are inherited where declared, including accessible labels, event handlers and refs.

TooltipProps

Accepts the native or primitive props declared by its exported TypeScript type.

TooltipProviderProps

Accepts the native or primitive props declared by its exported TypeScript type.

TooltipTriggerProps

Accepts the native or primitive props declared by its exported TypeScript type.

TooltipPortalProps

Accepts the native or primitive props declared by its exported TypeScript type.

TooltipContentProps

PropTypeRequired
portalbooleanNo

Accessibility

  • Give the trigger its own accessible name and keep essential instructions available without the tooltip.

  • Use a Popover for interactive content instead of placing controls inside a tooltip.

States and appearance

openresthoverfocusactive

For conditional content, keep a MotionPresence boundary around keyed MotionSurface children. The shared entrance and exit states work with native primitives and respect your motion preference.

Try pointer and keyboard interaction, and switch the appearance control in the navigation to compare light and dark mode. Motion respects reduced motion preferences.