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Cojeev UI

Hover Card

Data display

Shows supplementary preview content when a user hovers over or focuses its trigger.

React · copy into your project · light and dark themes

Try it

Take it with you

Copy the example, API and usage notes for your editor or AI assistant.

Add to your project

Terminal
npx shadcn@latest add https://luv-jeri.github.io/cojeev-ui/r/hover-card.json

The command includes the component’s shared dependencies. Your project keeps editable source files.

Include the complete example

This example also composes button, avatar, typography. Install its parts together:

Terminal
npx shadcn@latest add https://luv-jeri.github.io/cojeev-ui/r/hover-card.json https://luv-jeri.github.io/cojeev-ui/r/button.json https://luv-jeri.github.io/cojeev-ui/r/avatar.json https://luv-jeri.github.io/cojeev-ui/r/typography.json

Using hover card

  • Use HoverCardTrigger for a link or focusable target and HoverCardContent for a brief preview.

  • Keep the destination and essential information available in the main interface.

API

Compose the exported parts below. The prop types are read from the React source during the registry build.

Native element or underlying primitive props are inherited where declared, including accessible labels, event handlers and refs.

HoverCardProps

Accepts the native or primitive props declared by its exported TypeScript type.

HoverCardTriggerProps

Accepts the native or primitive props declared by its exported TypeScript type.

HoverCardPortalProps

Accepts the native or primitive props declared by its exported TypeScript type.

HoverCardContentProps

PropTypeRequired
portalbooleanNo

Accessibility

  • Treat hover-card content as supplementary; use a Popover or Dialog when users must interact with or reliably access the content.

States and appearance

openresthoverfocusactive

For conditional content, keep a MotionPresence boundary around keyed MotionSurface children. The shared entrance and exit states work with native primitives and respect your motion preference.

Try pointer and keyboard interaction, and switch the appearance control in the navigation to compare light and dark mode. Motion respects reduced motion preferences.