Particle sculpture
3DA cloud sampled from a real surface yields to the pointer and springs back into form.
Try it
Add to your project
npx shadcn@latest add https://luv-jeri.github.io/cojeev-ui/r/particle-sculpture.jsonThe command includes the component’s shared dependencies. Your project keeps editable source files.
Include the complete example
This example also composes glass-sculpture, flow-sculpture, sculpture-orbit, glyph-sculpture, button, card, icon, input, label, native-select, slider, switch, typography. Install its parts together:
npx shadcn@latest add https://luv-jeri.github.io/cojeev-ui/r/glass-sculpture.json https://luv-jeri.github.io/cojeev-ui/r/flow-sculpture.json https://luv-jeri.github.io/cojeev-ui/r/particle-sculpture.json https://luv-jeri.github.io/cojeev-ui/r/sculpture-orbit.json https://luv-jeri.github.io/cojeev-ui/r/glyph-sculpture.json https://luv-jeri.github.io/cojeev-ui/r/button.json https://luv-jeri.github.io/cojeev-ui/r/card.json https://luv-jeri.github.io/cojeev-ui/r/icon.json https://luv-jeri.github.io/cojeev-ui/r/input.json https://luv-jeri.github.io/cojeev-ui/r/label.json https://luv-jeri.github.io/cojeev-ui/r/native-select.json https://luv-jeri.github.io/cojeev-ui/r/slider.json https://luv-jeri.github.io/cojeev-ui/r/switch.json https://luv-jeri.github.io/cojeev-ui/r/typography.jsonUsing particle sculpture
Adjust count (300–8000), size, strength, radius, spring, damping and swirl. Increase pulse to make the points briefly expand while motion is enabled.
Samples follow the actual triangle surface. Density and renderer resolution are bounded to keep the scene manageable.
Use the built-in bloom, seed or pebble, or pass validated SculptureGeometry. The shared local-file example accepts bounded GLB, SVG, PNG and JPEG geometry.
Compose with SculptureOrbit for mouse, touch and keyboard view controls. turn, pitch and zoom also accept explicit values.
Use paused to hold movement; speed is bounded to 0–3. onRendererChange reports pending, webgl, fallback or error. A static shape remains if the GPU is unavailable.
API
Compose the exported parts below. The prop types are read from the React source during the registry build.
Native element or underlying primitive props are inherited where declared, including accessible labels, event handlers and refs.
ParticleSculptureProps
| Prop | Type | Required |
|---|---|---|
ref | React.Ref<HTMLDivElement> | No |
onRendererChange | (state:SculptureRendererState)=>void | No |
count | number | No |
size | number | No |
strength | number | No |
radius | number | No |
spring | number | No |
damping | number | No |
swirl | number | No |
pulse | number | No |
Accessibility
The canvas is decorative and ignores pointer focus. Keep essential information and actions outside the artwork.
Reduced motion, Motion Off and Flow Off stop automatic and pointer motion. Offscreen or hidden scenes suspend rendering; explicit view controls remain available.
States and appearance
For conditional content, keep a MotionPresence boundary around keyed MotionSurface children. The shared entrance and exit states work with native primitives and respect your motion preference.
Try pointer and keyboard interaction, and switch the appearance control in the navigation to compare light and dark mode. Motion respects reduced motion preferences.