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Cojeev UI

Table

Data display

Presents structured data in native rows and columns with headers and an optional caption.

React · copy into your project · light and dark themes

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Copy the example, API and usage notes for your editor or AI assistant.

Add to your project

Terminal
npx shadcn@latest add https://luv-jeri.github.io/cojeev-ui/r/table.json

The command includes the component’s shared dependencies. Your project keeps editable source files.

Include the complete example

This example also composes badge. Install its parts together:

Terminal
npx shadcn@latest add https://luv-jeri.github.io/cojeev-ui/r/table.json https://luv-jeri.github.io/cojeev-ui/r/badge.json

Using table

  • Compose TableHeader, TableBody, TableRow, TableHead, and TableCell for the data structure.

  • Use TableContainer for overflow and numeric cells for aligned values; add TableCaption to explain the table.

API

Compose the exported parts below. The prop types are read from the React source during the registry build.

Native element or underlying primitive props are inherited where declared, including accessible labels, event handlers and refs.

TableContainerProps

Accepts the native or primitive props declared by its exported TypeScript type.

TableProps

Accepts the native or primitive props declared by its exported TypeScript type.

TableHeaderProps

Accepts the native or primitive props declared by its exported TypeScript type.

TableBodyProps

Accepts the native or primitive props declared by its exported TypeScript type.

TableFooterProps

Accepts the native or primitive props declared by its exported TypeScript type.

TableRowProps

Accepts the native or primitive props declared by its exported TypeScript type.

TableHeadProps

PropTypeRequired
numericbooleanNo

TableCellProps

PropTypeRequired
numericbooleanNo

TableCaptionProps

Accepts the native or primitive props declared by its exported TypeScript type.

Accessibility

  • Use real header cells and appropriate scope attributes so row and column relationships are clear.

States and appearance

rest

For conditional content, keep a MotionPresence boundary around keyed MotionSurface children. The shared entrance and exit states work with native primitives and respect your motion preference.

Try pointer and keyboard interaction, and switch the appearance control in the navigation to compare light and dark mode. Motion respects reduced motion preferences.