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Cojeev UI

Textarea

Forms

Collects multiline text and offers composer and character-count parts for longer input.

React · copy into your project · light and dark themes

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Take it with you

Copy the example, API and usage notes for your editor or AI assistant.

Add to your project

Terminal
npx shadcn@latest add https://luv-jeri.github.io/cojeev-ui/r/textarea.json

The command includes the component’s shared dependencies. Your project keeps editable source files.

Include the complete example

This example also composes button, card, label, presence. Install its parts together:

Terminal
npx shadcn@latest add https://luv-jeri.github.io/cojeev-ui/r/textarea.json https://luv-jeri.github.io/cojeev-ui/r/button.json https://luv-jeri.github.io/cojeev-ui/r/card.json https://luv-jeri.github.io/cojeev-ui/r/label.json https://luv-jeri.github.io/cojeev-ui/r/presence.json

Using textarea

  • Pass native rows, value, and onChange props for notes, descriptions, or message drafts.

  • Use TextareaCount with the same value for a count display and set maxLength on the textarea when a limit must be enforced.

API

Compose the exported parts below. The prop types are read from the React source during the registry build.

Native element or underlying primitive props are inherited where declared, including accessible labels, event handlers and refs.

TextareaProps

Accepts the native or primitive props declared by its exported TypeScript type.

TextareaComposerProps

Accepts the native or primitive props declared by its exported TypeScript type.

TextareaComposerBarProps

Accepts the native or primitive props declared by its exported TypeScript type.

TextareaCountProps

PropTypeRequired
valuestringYes
maxLengthnumberNo

Accessibility

  • Associate a visible label and instructions with the textarea and connect validation errors through aria-describedby.

States and appearance

resthoverfocusactive

For conditional content, keep a MotionPresence boundary around keyed MotionSurface children. The shared entrance and exit states work with native primitives and respect your motion preference.

Try pointer and keyboard interaction, and switch the appearance control in the navigation to compare light and dark mode. Motion respects reduced motion preferences.