Organism assembly
CompositionAn interactive studio that gathers floating shapes into six reusable compositions.
Try it
Add to your project
npx shadcn@latest add https://luv-jeri.github.io/cojeev-ui/r/organism-assembly.jsonThe command includes the component’s shared dependencies. Your project keeps editable source files.
Using organism assembly
Choose Profile, Panel, Dock, Chat, Focus or Invite. Replay scatters and reassembles their native parts.
Use value/onValueChange for a controlled chooser and compositionProps to configure the underlying composition.
API
Compose the exported parts below. The prop types are read from the React source during the registry build.
Native element or underlying primitive props are inherited where declared, including accessible labels, event handlers and refs.
OrganismAssemblyProps
| Prop | Type | Required |
|---|---|---|
defaultValue | string | number | readonly string[] | undefined | No |
value | OrganismKind | No |
onValueChange | (value:OrganismKind)=>void | No |
defaultAssembled | boolean | No |
compositionProps | Omit<OrganismCompositionProps,"kind"|"assembled"|"onSettledChange"> | No |
Accessibility
Arrow keys, Home and End navigate the chooser; the mobile grid keeps all six choices visible.
Motion Off and reduced motion keep controls immediately usable and disable replay.
States and appearance
For conditional content, keep a MotionPresence boundary around keyed MotionSurface children. The shared entrance and exit states work with native primitives and respect your motion preference.
Try pointer and keyboard interaction, and switch the appearance control in the navigation to compare light and dark mode. Motion respects reduced motion preferences.